Software Architect & Engine Developer | VB.NET & AI Systems
Welcome to my development space. I specialize in building custom core technologies, runtime execution engines, and local development tools from scratch.
My project layout focuses on high-performance architecture, local automation, and explicit programmatic control.
A visual, node-based AI orchestration system engineered to run on consumer hardware (min. 8GB VRAM). It transforms small local LLMs (3Bโ8B parameters) into specialized, cooperative processes via deterministic graphs.
A custom, proprietary 3D graphics and game engine developed entirely in VB.NET using DirectX 11.